- #JETT ROCKET DEMO HOW TO#
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We don't use a 'default' shader but create each shader on its own to have perfect control over performance and look.Ĭubed3: Was there any particular reason for making this on 3DS instead of Nintendo Wii U? Not only the programmers had to use all their tricks but also Martin, the lead artist head to work on the graphical assets until they were perfectly optimized. We learned in the demo-scene that everything is possible if you dare to try. So the first step was simply to say that our game will run at 60fps in stereoscopic 3D, no matter how hard it will get to achieve it. All these facts and first performance tests made it seem impossible to achieve what we were looking for. Also we aimed for much more detailed visuals.
#JETT ROCKET DEMO FREE#
And we even tried to make a free roaming 3D game, where games like Super Mario Land 3D are on rails. Also they have tenfold the resources of our team. Nintendo usually pushes the bar for its games. Even 1st Party games like Super Mario Land 3D are only running at 30fps. You know, most games on 3DS are running at 20-30fps. Manfred Linzner: For achieving 60fps the biggest hurdle was a mental one. In the end everything came together quite nicely and we now have a brilliant looking and playing game with all the stuff we originally wanted to show.Ĭubed3: What hurdles have you faced when making Jett Rocket for 3DS in general, and getting it to run at a smooth 60fps? While developing the game we were able to improve the performance of our engine in certain parts and rewrote even large sections to complete our final goal of adding free roaming 3D levels. In 2012 we were technically not advanced enough to make this happen in a free roaming 3D world, so we concentrated first on different camera styles. This made just traversing the vivid world already so much more fun. Our goal was to have the whole game running in 60fps. Manfred Linzner: When we started with the game in 2012 we tried several camera styles for the game. Its not mandatory but certainly makes it more fun for the player.Ĭubed3: Recent news has confirmed that open 3D levels will be included.
#JETT ROCKET DEMO HOW TO#
The extra depth gives you very accurate information about how to solve such passages. Manfred Linzner: In stereoscopic 3D it is much easier to master difficult platform areas. How has stereoscopic 3D added to the game? We will show more about those later.Ĭubed3: Jett Rocket looks great on the Nintendo 3DS. Manfred Linzner: Yes, Jett does have a whole new arsenal. I think you really have to play it yourself to see how much action and diversity we crammed into this eShop game.Ĭubed3: Will there be new power-ups and abilities available? Although Jett Rocket 3DS is in its heart an action jump'n'run you get a new experience in every level. For the 3DS sequel we wanted to go a step further. Manfred Linzner: Jett Rocket for Wii defined how good a WiiWare could look and play in a 3D world. The game starts with a raid on the planetary inspector headquarters and then everything goes crazy.Ĭubed3: What new gameplay styles can players expect in this 3DS sequel? In the first Jett Rocket game he was defeated but everyone knows Taikai is always good for another trick. Manfred Linzner: Kaiser Taikai is the arch enemy of Jett Rocket. After countless fan emails about a new game, we decided to give Jett a new and more mobile adventure for Nintendo 3DS.Ĭubed3: What is the story in The Wrath of Taikai and how does it follow on from the original Wii game? Jett Rocket launched as one of the most advanced Nintendo WiiWare games and people enjoyed exploring his world. Luckily Jett has many cool gadgets to take the challenge. Manfred Linzner: Jett Rocket is a planetary inspector and seems to always have trouble with the not so friendly 'Power Plant Posse'.
#JETT ROCKET DEMO PLUS#
Cubed3 caught up with Manfred Linzner from Shin'en to discuss the forthcoming Jett Rockett II plus future plans for development on Nintendo Wii U and 3DS.Ĭubed3: Please tell us a bit more about Jett Rocket for those who are unfamiliar with the series. Jett Rocket II is the sequel to the critically acclaimed WiiWare project, and with it bringing tight platforming mechanics and stereoscopic 3D.
#JETT ROCKET DEMO PORTABLE#
WiiWare was announced to be discontinued, along with the Wii Shop Channel, on January 30, 2019, and accordingly, The WiiWare Chronicles (a sub-series of Scott The Woz) was started on March 26, 2018, a series covering WiiWare titles.Shin'en Multimedia, creators Jett Rocket, FAST Racing League and Nano Assault are returning to the portable Nintendo 3DS scene after a successful run with Nano Assault EX and Art of Balance. WiiWare was the title of a sub-platform for games for the Wii that was only available through the Wii Shop Channel.